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Strengths: Graphics. Al Michaels doing the play by play.
Weaknesses: Confusing player development.
Summary: I've been playing Madden Football forever and each year, it's better and better (except for that brief 2000-2001 hiccup). To me, the strength of this game over the others (and the primary reason I play it) is for it's franchise mode. Here you can not only play the games, you can coach and be general manager. You can draft, sign, cut, and trade players. You can create plays for your playbook that will utilize the strengths of the players you have. And this year, you can finally dictate the types of players you're looking for, should you decide to delegate the duties of drafting or signing free agents to your electronic staff, by emphasizing the importance of position and character of playing style. The sole thing that still bugs me about this, and just about every other sports sim is player development. Unless you dedicate yourself to a player (say a draft pick, for example), development seems to fall short. Only a handful of players come out of the draft with an overall rating of +80 - as it should be. But say you draft a wide receiver and he has an overall rating of 74. On your roster, you may already have 2 other receivers higher than that. I don't know about the NFL, but I'm not putting this guy higher up on the depth chart than those two (even though the AI will), and by doing this, they rarely improve. In fact, some rookies regress! What's up with that EA?! Other than this, Madden NFL has always been the premier football sim, and this one does the franchise proud.

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