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Strengths: Engrossing, plenty of options
Weaknesses: Fiddly controls
Summary: I haven't played a Sim City game in years and back then my general interest was to make a city and then run a half dozen Godzilla's through it and watch the carnage. I picked up Sim City for the DS on a lark and the game was much as I remembered. The basic concept is still the same, to build a city and manage all the competing factors to turn a profit. Until you really get a feel for the mechanics, it can be hard to create a city that doesn't become a huge money pit. Luckily, there are varying difficulties in the game with differing amounts of starting cash so you can begin the game with a handicap if you need it.
The real downside for me is the demolition feature. You often need to knock buildings and roads and all sorts of other things down but the control is fiddly. One accidently flick of the thumbs and you can completely screw yourself by killing something you needed. Of course, not only did you just lose something you wanted but chances are you'll have to pay money to rebuild it and then wait for it to develop again. Everything just feels a little too close in with the DS and mistakes with demolition and building were common occurances for me.
If you don't want to build a city from scatch, there are also senarios you can play. They provide a pre-built city with a problem, say pollution, and your job is to try to fix it within the budget and configuration of the current city.
All in all, Sim city for the DS is a fun game for anyone who likes to build and micromanage. I got tired of it after a while, harkening back to the days of running monsters through downtown, but that might just be because I don't have as much patience.

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